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League of Legends: 14.18 Patch Notes (Worlds Patch)

The highly anticipated LoL Worlds Patch has arrived! Patch 14.18 brings a series of crucial adjustments aimed at fine-tuning the game’s balance just in time for the World Championship. With targeted buffs, nerfs, and adjustments to select champions, this update sets the stage for what promises to be an exciting and competitive tournament. 

Also Read: Best Supports for Samira in LoL (2024)

LoL Worlds Patch: Champion Buffs

The LoL Worlds patch is bringing a wave of buffs to shake up the meta. Thirteen champions are receiving power boosts, spanning various roles and playstyles. The buffed roster includes fan favorites and potential game-changers: Ahri, Gnar, Hwei (specifically for support), Jarvan IV, Jax, Jayce, Jinx, Lulu, Malphite, Samira, Shen, Viego, and Xin Zhao. These buffs aim to diversify team compositions and strategies.

Ahri

(E) Charm damage increased: 80/110/140/170/200 (+60% AP) → 80/120/160/200/240 (+75% AP)

Gnar

Base Stats:

  • Mini-Gnar Base AD increased: 57 → 60

Hwei (Support)

(WW) Subject: Serenity – Pool of Reflection shield strength for allies increased: 50% → 75%

Jarvan IV

(P) Martial Cadence target’s current HP ratio increased: 7% → 8%

Jax

(R) Grandmaster-At-Arms:

  • (R-P) Bonus on-hit damage increased: 60/110/160 → 60/120/180
  • Base bonus Armor per champion hit beyond the first increased: 15/20/25 → 20/25/30
  • Base bonus Magic Resistance per champion hit beyond the first increased: 12/15/18

Jayce

(Hammer-Q) To The Skies! slow increased: 30/35/40/45/50/55% → 35/40/45/50/55/60%

(Cannon-E) Acceleration Gate bonus Move Speed increased: 30/35/40/45/50/55% → 35/40/45/50/55/60%

Jinx

Base Stats:

  • Attack Speed per level increased: 1 → 1.4

Lulu

(P) Pix, Faerie Companion base damage per bolt increased: 3-37 → 5-39 (based on levels 1-18, linear)

Malphite

(P) Granite Shield max HP ratio increased: 9% → 10%

Samira

(Q) Flair AD ratio increased: 85/95/105/115/125% → 95/102.5/110/117.5/125%

Shen

(P) Ki Barrier shield increased: 47-101 (+12% bonus HP) → 47-120 (+13% bonus HP) (based on levels 1-18, linear)

Viego

Base Stats:

  • Base AD increased: 57 → 60

(Q) Blade of the Ruined King bonus monster damage reduced: 20 → 15

Xin Zhao

Base Stats:

  • Armor per level increased: 4.7 → 5

(Q) Three Talon Strike base damage per attack increased: 16/25/34/43/52 → 16/29/42/55/68

Also Read: Best Darius Counters in LoL (2024)

Champion Nerfs

LoL Patch 14.18 brings a significant wave of nerfs, targeting various champions to refine the competitive landscape. Seventeen champions are facing power reductions, affecting various roles and strategies. The Nerf list includes the newest addition to the Rift, Aurora, alongside established powerhouses and recent meta favorites. 

Aurora

(R) Between Worlds:

  • Duration reduced: 3/3.5/4 → 2/2.5/3 seconds
  • Jump max distance reduced: 450 → 250 units
  • Wall jump forgiveness reduced: 700 → 450 units

Azir

(R) Emperor’s Divide damage reduced: 200/400/600 (+75% AP) → 175/325/475 (+60% AP)

Corki

(Q) Phosphorus Bomb base damage reduced: 70/120/170/220/270 → 70/115/160/205/250

Ivern

(E) Triggerseed:

  • Base shield reduced: 85/125/165/205/245 → 75/115/155/195/235
  • Slow reduced: 45/50/55/60/65% → 40/45/50/55/60%

Leona

Base Stats:

  • Base Armor reduced 47 → 43

Lillia

(Q) Dream-Laden Bough damage cap reduced: 70-100 (based on levels 1-18, linear) → 65 flat

(R) Lilting Lullaby sleep duration reduced: 2/2.25/2.5 → 2 flat seconds

Lissandra

(Q) Ice Shard AP ratio reduced: 85% → 75%

Maokai

(E) Sapling Toss:

  • In-brush duration bonus HP ratio reduced: 2.5% → 1.5%
  • Cooldown increased: 16/15/14/13/12 → 18/17/16/15/14 seconds

Miss Fortune

Base Stats:

  • Base AD reduced: 55 → 53

Nasus

(E) Spirit Fire:

  • Initial base damage reduced: 55/95/135/175/215 → 50/80/110/140/170
  • Base damage per tick reduced: 11/19/27/35/43 → 10/16/22/28/34

Rell

(E) Full Tilt initial bonus Move Speed reduced: 9/10.5/12/13.5/15% → 9/9.75/10.5/11.25/12% (24/28/32/36/40 → 24/26/28/30/32% maximum)

Rumble

(Q) Flamespitter damage per tick reduced: 6.667/8.75/10.833/12.917/15 (+9.17% AP) (+0.5/0.583/0.667/0.75/0.833% target’s max HP) → 5/7.5/10/12.5/15 (+8.33% AP) (+0.5/0.583/0.667/0.75/0.833% target’s max HP) (80/105/130/155/180 (+110% AP) (+6/7/8/9/10% target’s max HP) → 60/90/120/150/180 (+100% AP) (+6/7/8/9/10% target’s max HP) total)

(E) Electro Harpoon base damage reduced: 60/85/110/135/160 → 50/75/100/125/150

Smolder

(Q) Super Scorcher Breath damage reduced: 20/30/40/50/60 (+100% AD) (+15% AP) → 15/25/35/45/55 (+100% AD) (+0% AP)

(W) Achooo! glob base damage: 50/80/110/140/170 → 45/75/105/135/165

Varus

(Q) Piercing Arrow minimum damage bAD ratio reduced: 100/106.67/113.33/120/126.67% → 85.8/92.4/99/105.6/112.2% (150/160/170/180/190% → 130/140/150/160/170% maximum)

(E) Hail of Arrows bAD ratio reduced: 110% → 100%

Vi

(Q) Vault Breaker minimum base damage reduced: 50/75/100/125/150 → 45/70/95/120/145 (100/150/200/250/300 → 90/140/190/240/290 maximum)

Zeri

(P) Living Battery damage reduced: 90-200 (+110% AP) (+1-15% target’s max HP) (based on levels 1-18, backloaded) → 75-160 (+110% AP) (+1-11% target’s max HP) (based on levels 1-18, linear)

Ziggs

(P) Short Fuse structure damage ratio reduced: 250% → 175%

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System Adjustments

This patch introduces key system adjustments to refine gameplay dynamics and item balance. These changes target both offensive and defensive elements across the Rift. Players will notice updates to popular mage items like Luden’s Companion and Shadowflame. The patch also addresses sustain and survivability with tweaks to Fleet Footwork, Bloodthirster, and Immortal Shieldbow. 

Luden’s Companion

Stats:

  • AP increased: 95 → 100
  • Ability Haste reduced: 25 → 20
  • Cost reduced 2900: → 2850 gold

Shadowflame

Stats:

  • AP reduced 120 → 115
  • Magic Penetration increased 12 → 15

Cinderbloom:

  • Enemy max HP threshold increased: 35% → 40%
  • Damage over time and pet damage ratio reduced: 130% → 125%

Stormsurge

Stats:

  • Magic Penetration increased: 10 → 15
  • Move Speed reduced: 8% → 5%

Stormraider enemy max HP threshold reduced: 35% → 25%

Squall damage increased: 140/126 (+20/18% AP) (melee/ranged) → 140 (+20% AP)

Fleet Footwork

Heal adjusted: 5-100 (+10% bAD) (+5% AP) → 10-130/6-78 (+10/6% bAD) (+5/3% AP (melee/ranged) (based on levels 1-18, backloaded)

Minion heal ratio adjusted: 20/10% (melee/ranged) → 15% (stacks with above melee/ranged ratio)

Bonus Move Speed increased: 15% → 20/15% (melee/ranged)

Bloodthirster

Stats:

  • Life Steal reduced: 18% → 15%
  • Ichorshield shield reduced: 50-400 (based on levels 1-18, linear) → 165-315 (based on levels 8-18, linear)

Immortal Shieldbow

Lifeline shield adjusted: 320-720 (based on levels 8-18, linear) → 400-700/320-560 (melee/ranged) (based on levels 8-18, linear)

Turret Bulwark

Turret Armor and Magic Resistance increased: -25/15/55/95/135 → -25/25/75/125/175 (5000/4000/3000/2000/1000 turret’s current HP)

Bulwark temporary Armor and Magic Resistance per stack reduced: 45/45/90/135/180/225 → 20/20/40/60/80/100 (based on nearby champions 0/1/2/3/4/5)

Turret Fortification

Damage reduction for the first 5 minutes increased: 75% → 85%

Conclusion

Patch 14.18 sets the stage for an exciting League of Legends World Championship by implementing targeted buffs, nerfs, and system adjustments that aim to fine-tune gameplay. With these changes, players can expect a more dynamic and competitive tournament environment, where diverse strategies and champion picks will play a crucial role.

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