League of Legends Patch 14.14 is coming on July 17th, bringing some exciting changes to the Rift. This update includes buffs, nerfs, and adjustments to various champions. Some champions are getting stronger including Aphelios, Cho’Gath, and Zed.
A few champions are also getting interesting tweaks. Aurelion Sol, Hecarim, and Milio will see changes that might shake up how they’re played. This patch isn’t just about champions, though. There are also some changes to items and game systems that could affect how matches play out.
Also Read: How to Transfer Your Account to LoL Mena Region

Champion Buffs
League of Legends 14.14 Patch Notes include several champions who are getting a boost to their abilities. These buffs aim to make these characters more impactful in the game. Some notable champions receiving improvements include Aphelios, Cho’Gath, and Zed. These changes might make them more appealing picks in your matches.
Aphelios
Q Damage:
- 50-110 + 26-35% AD → 50-140 + 32-50% AD (Binding Eclipse)
- Q Damage: 31-100 + 40-60% AD → 35-125 + 42-60% AD (Sentry)
- Q Damage: 10-40 + 20-35% AD → 10-40 + 22-40% AD (Onslaught)
Cho’Gath
Q Damage: 80-320 → 80-340
E Damage: 22-82 → 20-100
Jayce
Ranged Q Damage: 55-330 + 120% bAD → 60-335 + 125% bAD
Sion
W Damage: 40-140 + 10-14% Target HP → 40-140 + 14% Target HP
Smolder
Q Damage: 15-55 → 20-60
Teemo
Passive: Removed 0.25s of variance in stealth timing (~0.125s faster stealth)
Zed
Q Damage: 70-210 → 80-220
E Refund: 2s → 3s
Also Read: LoL Swarm: Everything to Know About the New PvE Event

Champion Nerfs
This patch is also bringing some necessary nerfs to tone down a few overly strong champions. This round of nerfs targets characters like Bel’Veth, Brand, and Jax, who have been dominating the Rift lately. These changes are designed to bring these champions more in line with others, creating a fairer and more balanced game experience.
Bel’Veth
Base Stats:
- Attack Range: 175 → 150
- R Bonus Attack Range: 50 → 75
Brand
E Damage: 60-160 → 55-155
E Cooldown: 12-8 → 13-9
Corki
Base Stats:
- Base Health: 640 → 610
Jax
E Cooldown: 15-9 → 17-9
Kindred
Base Stats:
- Q AS: 35% → 30%
- Q AD Ratio: 0.75 → 0.65
Lillia
Multi-Champion Healing: 33% each (max 232%) → 15% each (max 160%)
Nidalee
R-W Damage: 60-210 + 30% AP → 55-190 + 30% AP + 50% AD
R-E Damage: 80-260 + 45% AP + 40% AD → 70-250 + 40 AP + 70% AD
Rumble
Q Damage: 125-185 + 6-10% Target HP → 80-180 + 6-10% Target HP
Minion Mod: 55-75% → 70%
Minion execute improved
Tristana
Base Stats:
- Base Mana: 250 → 350
Q Mana: 0 → 50
W Mana: 60 → 50
Zyra
Plant Damage: 16-84 + 1 AP → 15-75 + 20% AP
Monster Bonus: 60-100 → 50-100
Also Read: LoL Level Borders: Everything to Know

Adjustments & System Nerfs
Patch 14.14 isn’t just about champion changes – it also includes updates to some of League’s core systems and items. These adjustments aim to fine-tune the overall game balance and strategy.
Champion Adjustments
Aurelion Sol
Base Stats:
- Base AD: 55 → 58
Q Changes:
- Q Initial Mana Cost: 7.5-12.5 → 30-50 (Full channel cost Unchanged)
- Q Persistent Mana Cost: Every half second starting 0.5s into the channel → Every quarter second, starting 1.25s into the channel
- Q Mana cost during W: Unchanged
W Range: 1200u (+7.5 per Stardust) → 1500-1900u (+7.5 per Stardust)
E Changes:
- E Mana Cost: 80-100 → 80
- E Slow: Non-Champions are slowed to 0 MS → Lane Minions and Jungle Monsters are slowed to 0 MS
R Changes:
- R Falling Star Damage: 150-350 (+65% AP) → 150-350 (+75% AP)
- R The Skies Descend Multiplier: Unchanged (125% of Falling Star Damage)
- R The Skies Descend Shockwave Multiplier: 100% of Falling Star Damage → 90% of Falling Star Damage
Hecarim
Base Stats:
- HP Growth: 99 → 106
W Changes:
- W Duration: 5s → 4s
- W Healing: 20% → 25%
- W Cooldown: 16-14 → 14
E Cooldown: 18 → 20-16
Irelia
P AS: 7/13.5/20% at 1/7/13 → 7-25% linearly from 1-18
AD/lvl: 4 → 3.5
R CDR for Q: 0.5/1.5/2.5 → 0.5/1/1.5
Milio
P Damage: 15% Ally AD, then 15-50 (+20% AP) as a DoT → 7/11/15% Ally AD (Levels 1/6/9), then 10-50 (Levels 1-18) (+20% AP) as a DoT
Q Changes:
- Q Cooldown: 12 → 10
- Q Range: 1000u → 1200u
- (NEW) Q Mana Refund: Hitting at least one enemy champion with Super Mega Fire Kick refunds 50% of its mana cost
W Changes:
- W Recast Range: 700u → 3000u
- W Move Speed: Cozy Campfire is slower when following targets that are more than 2500u from Milio
E Shield: 60/90/120/150/180 (30% AP) → 45/75/105/135/165 (+45% AP)
System Nerfs
Absorb Life Heal
2-20 linear → 1-23 scaling
Nerfed levels: 1-12
Buffed levels: 13-18
Warmog
Passive HP Threshold: 1300 → 1500
Conclusion
LoL Patch 14.14 brings a mix of buffs, nerfs, and adjustments that will shake up the League of Legends meta. From empowering underperforming champions like Aphelios and Cho’Gath to toning down strong picks like Bel’Veth and Brand, these changes aim to create a more balanced gaming experience. The adjustments to champions like Aurelion Sol and Milio, along with system changes to items and healing, will likely influence strategies across all skill levels.
But why stop there? If you’re truly dedicated to taking your skills to the next level and dominating the competition, check out our HWID Spoofer, and consider using our professional League of Legends scripts.