Knowing your maps is super important if you want to survive in Escape From Tarkov. Right now, there are 10 tarkov maps, and each one is unique. Understanding everything about the map you’re playing on can make the difference between making it out alive or losing all your gear.
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Tarkov Maps
All EFT maps offer a different experience, from raid duration and size to the types of enemies you’ll face and the loot you can find.
Below, you’ll find detailed information about every map in the game:
- Customs
- Factory
- Ground Zero
- Interchange
- Lighthouse
- Reserve
- Shoreline
- Streets of Tarkov
- The Lab
- Woods
As we look at each map, we’ll cover everything you need to know: the raid duration, what enemies to expect (including Scavs, Raiders, and Bosses), map size and layout, key features and points of interest, common extraction points, and the most valuable loot locations.
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Customs
Customs is a sprawling industrial park that sits right next to the factory zone. This diverse map spans across various facilities, including a bustling customs terminal, massive fuel storage tanks, office buildings, and the infamous dormitories. The area is packed with different infrastructure and buildings, offering plenty of opportunities for both close-quarters combat and long-range engagements.
Raids on Customs last 40 minutes, giving players ample time to explore, loot, and engage in combat. You’ll find yourself alongside 10 to 12 other PMCs during each raid, making for intense player encounters throughout the map.
When it comes to enemies, Customs hosts a variety of threats. Regular Scavs patrol the area, but they’re not your only concern. The fearsome boss Reshala and his guards might be lurking around, ready to ambush unprepared players. The deadly trio of Knight, Big Pipe, and Birdeye also make appearances here, as does the mysterious Partisan. As night falls, terrifying Cultists emerge from the shadows, adding another layer of danger to this already challenging map.
Factory
Factory, once Chemical Plant No. 16, is a compact industrial complex with a dark history. Originally leased illegally to TerraGroup, it became a fierce battleground between BEAR and USEC forces during the Contract Wars. Now, this claustrophobic maze of machinery serves as a shelter for surviving civilians, Scavs, and remnants of both PMC groups.
Day raids last 20 minutes, while night raids extend slightly to 25 minutes. With only 7-8 PMC players per raid, the close-quarters combat is intense and frequent. During both day and night, you’ll face regular Scavs and the terrifying boss Tagilla, known for his sledgehammer and armored rig. At night, deadly Cultists join the fray, making the already dangerous facility even more lethal.
Ground Zero
Ground Zero sits at the heart of Tarkov’s business district, where the TerraGroup corporation once had its headquarters. This urban battleground marks where the conflict first ignited, and has since reignited as a contested hotspot in the ongoing crisis.
Each raid lasts 35 minutes, with an interesting twist on player count. Lower-level players (below 21) will encounter 9-10 other PMCs and face only regular Scavs. However, once you reach level 21, the stakes get higher – raids fill with 9-12 PMCs, and you’ll need to watch out for the formidable boss Kollontay and his forces. At night, mysterious Cultists prowl the streets, adding another layer of danger for experienced players.
Interchange
Interchange centers around a massive ULTRA shopping mall, situated at a crucial transport hub connecting Tarkov’s port to its industrial outskirts. Once an EMERCOM evacuation center, this abandoned commercial complex now stands as a deadly arena for PMC operations.
Raids last 40 minutes, with 10-14 PMCs competing for resources and survival. While regular Scavs roam the mall’s corridors, the real threat is Killa – a fearsome boss known for his brutal efficiency and distinctive armor. The mall’s mix of open spaces and tight corners creates unique combat scenarios, from long-range showdowns in the parking lot to close-quarters battles in darkened stores.
Lighthouse
Lighthouse, centered around Cape Dalniy, was once a crucial USEC stronghold during the Contract Wars. This coastal area, originally a key entry point to Tarkov, has seen multiple changes in control – from USEC operations to Scav occupation, and now to its current state under returning veterans establishing their own rules.
A 40-minute raid here puts you against 10-12 other PMCs, but the real challenge lies in its diverse and dangerous AI enemies. While Scavs are common, you’ll also face elite Rogues guarding their territory. The fearsome trio of Knight, Big Pipe, and Birdeye patrol the area, alongside the mysterious Partisan and the deadly sniper Zryachiy, making this beautiful coastal map one of Tarkov’s most challenging locations.
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Reserve
Reserve is a secretive Federal State Reserve Agency base rumored to be a survival bunker of mythical proportions. Urban legends claim its underground storage holds years’ worth of supplies – from food and medicine to military gear, all stockpiled in preparation for potential nuclear conflict.
During the 40-minute raids, 9-11 PMCs compete for the base’s valuable resources. Beyond regular Scavs, you’ll face elite Scav Raiders who bring military-grade tactics and equipment to the fight. The fearsome boss Glukhar and his well-trained followers also guard the area, making any loot run a dangerous proposition. With its mix of underground bunkers, military buildings, and open grounds, Reserve offers intense combat across multiple levels.
Shoreline
Shoreline spans the outskirts of Tarkov, featuring diverse landscapes from abandoned villages to the luxurious “Azure Coast” health resort. This sprawling area, powered by its own hydroelectric plant, once served as a retreat for TerraGroup elites planning their evacuation through the nearby Port.
In this 45-minute raid, 10-14 PMCs explore varied terrain including beaches, fields, and commercial zones. While Scavs roam throughout, the real threats are numerous. The medical mastermind Sanitar lurks near the resort, while the deadly trio of Knight, Big Pipe, and Birdeye patrol the area alongside the elusive Partisan. At night, shadowy Cultists emerge, making this expansive map as dangerous as it is diverse.
Streets of Tarkov
Streets of Tarkov showcases the once-bustling downtown area of the city, where luxury hotels stand alongside banks, shopping centers, and other urban amenities. This urban warfare zone represents the heart of what was previously a thriving metropolis, now turned battlefield.
With the longest raid time of 50 minutes and the highest player count of 12-16 PMCs, Streets offers intense urban combat scenarios. While Scavs occupy many buildings, two formidable bosses control their territories: the imposing Kaban and the strategic Kollontay. Every corner, alley, and building tells a story of the city’s fall, as players navigate this dense urban environment in search of valuable loot and survival.
The Lab
The Lab is TerraGroup’s secret underground facility, a high-tech research center hidden beneath Tarkov’s streets. This officially non-existent complex was the site of cutting-edge experiments in chemistry, physics, and biology – though the true extent of what happened here remains unknown.
Raids in The Lab are intense 35-minute affairs with 8-10 PMCs competing for valuable experimental loot. Unlike other locations, you’ll find no regular Scavs here – instead, heavily armed and well-trained Scav Raiders guard the facility’s secrets. With its sterile corridors, advanced equipment, and locked rooms hiding valuable tech, The Lab offers a unique, high-risk-high-reward experience for those brave or wealthy enough to enter.
Woods
Woods, part of the Priozersk Natural Reserve, is a deceptively dangerous expanse of wilderness in the North Western Federal District. What was once a protected wildlife area has become a deadly battleground where nature provides both cover and hazard.
These 40-minute raids pit 10-14 PMCs against each other in dense forest terrain. While regular Scavs patrol the area, the real threats lurk in the shadows. The skilled marksman Shturman and his team control key areas, while the notorious trio of Knight, Big Pipe, and Birdeye roam the woods alongside the mysterious Partisan. As darkness falls, Cultists emerge to hunt the unwary, making this seemingly peaceful forest one of Tarkov’s most lethal environments.
Final Words
To sum up, each of Tarkov maps offer a unique challenge, from the tight corridors of Factory to the sprawling wilderness of Woods. Whether you’re a new player learning the ropes or a veteran seeking high-stakes combat, understanding these maps is crucial to your survival. Take time to learn the extracts, scout the hot spots, and prepare for the specific dangers each location presents. Remember, in Tarkov, knowledge isn’t just power – it’s the difference between making it out alive with valuable loot or losing everything.
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